PM3.6 - Giga Bowser - Subaction - TurnRun

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Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(12.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(7.0)
    2. SoundEffect1(6651)
    3. SyncWait(3.0)
    4. SoundEffect1(112)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }